Friday, March 14, 2014

Level Map


Stuck on Placement Code

Ninjas can now jump to their positions-- working on the smooth transition soon!

 //code
stage.addEventListener(MouseEvent.CLICK,fl_onStageMouseDown);
function fl_onStageMouseDown(event:MouseEvent):void
    {
        movieClip_1.x = mouseX; movieClip_1.y = mouseY;
    } 


-CJ

Monday, March 10, 2014

Soundtrack Theme 1

One More Level Remaining!


All the levels but one have been created in Adobe Illustrator. The next steps are to finish the character animations and begin coding. We'll also have to create the moving parts for all the traps and doors.

Wednesday, February 26, 2014

Early Sketches



Ghost Ninja version 1.1


We've decided to change Wounded Ninja into Ghost Ninja. 


He is still used in the same style as before, to dispel traps, only now he can pass through walls. And he looks cooler! Ghost Ninja is transparent except for the eyes and headband.

Production Schedule



Looks like we've got our work cut out for us. 


This week's focus is to finish the majority of our visual elements we'll be using to program the levels. Also, it's not clearly marked but the music and sound effects should also be finished by Friday 2/28.

Tutorial Levels v1


Here are the sketches and the first versions of the tutorial levels. 


The purpose of these levels is to teach the player the basics of Ninja Thief. Players tap the ninja they want to use, and then tap where they want the ninja to go. In these levels, buttons activate doors which allow you to progress to the next level. 

Introduction



Welcome to the Ninja Thief iPad App production blog! 


Ninja Thief is one of four Spring 2014 FLCC New Media capstone projects. The other three are the Half Full movie, the Marauders App, and the Emotions App.

Ninja Thief is a game where you must use the ninjas at your disposal to progress through a variety of puzzle levels. Each ninja has a different ability, so you must use the ninjas in the correct order to avoid and dispel traps, open doors, activate buttons and switches, and other means to beat the level. You're given extra points for using fewer ninjas to beat the levels.

We're currently in the early phases of designing and programming the game, but be sure to follow our blog to watch our progress as we release updates about the project.

Pictured above are four of the ninjas to be featured in the game. Starting from the top left, the basic ninja in all black can activate switches and buttons but does not have any other skills and has no special powers. The grey ninja is the wounded ninja, who will essentially be used to dispel traps. The red ninja is invulnerable to fire, and the blue ninja is invulnerable to water and can breathe under water.